HomeHeart: Big Game Project
As a leader of a team of ten, I lead the creation of HomeHeart, a game created from our own Direct X 11 game engine. The game was created over 20 weeks in which half of that time was 50 % and then 100%
Learn moreProjects created both as school asignments, private work and comission work.
As a leader of a team of ten, I lead the creation of HomeHeart, a game created from our own Direct X 11 game engine. The game was created over 20 weeks in which half of that time was 50 % and then 100%
Learn moreAs a team of five, we created the game Mars and other Great Places to Take you Spaceship, Like Earth but on Mars. The game was created in our Direct X 11 game engine.
Learn moreThis project is conducted by a series of tasks: High poly modeling in ZBrush, retopologizing into an animation friendly mesh in Maya, the creation of a custom rig, animation as well as texturing.
Learn moreThis project was my first drive into the Direct X 11 porgramming liverary. This knowlage was later used to create two games in seperate new game engines.
Learn moreAn implementation that renders real-time scene syncing for mesh objects possible using memory-mapped files and Maya API callbacks.
Learn moreA small platform jumper game created in SFML.
Learn moreA plugin for Maya that helps create bounding boxes and spheres around any object.
Learn moreA small racing game prototype created in Unity.
Learn moreA plugin for Maya to export objects using the OBJ format.
Learn moreA plugin for Maya that exports the animation of one skeleton to another.
Learn moreA FBX Importer liberary created in C++.
Learn moreOther stuff I have created over the years, may it be commissions, private works, or smaller school assignments.
Learn moreOther stuff I have created over the years, may it be commissions, private works, or smaller school assignments.
Learn moreA mix of code, 3D and 2D art in progress pictures, and updates. (Mainly because I find it fun to look back at)
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