HomeHeart: Big Game Project
As a leader of a team of ten, I lead the creation of HomeHeart, a game created from our own Direct X 11 game engine. The game was created over 20 weeks in which half of that time was 50 % and then 100%
Learn moreProjects created both as school asignments, private work and comission work.
As a leader of a team of ten, I lead the creation of HomeHeart, a game created from our own Direct X 11 game engine. The game was created over 20 weeks in which half of that time was 50 % and then 100%
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As a team of five, we created the game Mars and other Great Places to Take you Spaceship, Like Earth but on Mars. The game was created in our Direct X 11 game engine.
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This project is conducted by a series of tasks: High poly modeling in ZBrush, retopologizing into an animation friendly mesh in Maya, the creation of a custom rig, animation as well as texturing.
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This project was my first drive into the Direct X 11 porgramming liverary. This knowlage was later used to create two games in seperate new game engines.
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An implementation that renders real-time scene syncing for mesh objects possible using memory-mapped files and Maya API callbacks.
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A small platform jumper game created in SFML.
Learn moreA plugin for Maya that helps create bounding boxes and spheres around any object.
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A small racing game prototype created in Unity.
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A plugin for Maya to export objects using the OBJ format.
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A plugin for Maya that exports the animation of one skeleton to another.
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A FBX Importer liberary created in C++.
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Other stuff I have created over the years, may it be commissions, private works, or smaller school assignments.
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Other stuff I have created over the years, may it be commissions, private works, or smaller school assignments.
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A mix of code, 3D and 2D art in progress pictures, and updates. (Mainly because I find it fun to look back at)
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